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Poll: Should items in all campaigns be inscribable drops?
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Should items in all campaigns be inscribable drops?

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Old Jan 28, 2008, 08:09 AM // 08:09   #161
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500g? I would only add this suggestion if they added also weapon upgrade traders.

Since the most used inscriptions for weapons are the 15^50% and the +5 energi, I seriously doubt they going under 5k.

What is the most used rune? How much does it cost?

Weapon upgrades should work just like armor ones.
Get 'clean' weapon, get upgrades, make your own stuff.

Everyone know the best game for children is Lego.
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Old Jan 28, 2008, 09:51 AM // 09:51   #162
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Quote:
Originally Posted by MithranArkanere
Since the most used inscriptions for weapons are the
15^50% and the +5 energi, I seriously doubt they going under 5k.
You don't trade much, do you?

Quote:
Originally Posted by MithranArkanere
What is the most used rune? How much does it cost?
Sup. Vigor at about 10-14k. Care to guess price of next one? I'll give you a hit: Its a fraction of this price.

Quote:
Originally Posted by MithranArkanere
Everyone know the best game for children is Lego.
Who wants a children game?
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Old Jan 28, 2008, 09:53 AM // 09:53   #163
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Yeah. Finally you start getting it.

And that's how it should be.
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Old Jan 31, 2008, 05:41 AM // 05:41   #164
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Quote:
Originally Posted by MithranArkanere
Yeah. Finally you start getting it.

.
Yeap we get that you have no clue on things. (BTW thats in jest)
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Old Jan 31, 2008, 09:27 AM // 09:27   #165
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I vote no because there are some non-inscribable drop possibilities that can't be duplicated with inscriptions. Shields and foci with two damage reduction mods. Staffs with condition reduction.

I can't give my monk an inscribable set that has dazed reduction, 20% HSR and unconditional +60hp. But she has a staff that I found in Tyria that can do all that.

I've been involved in trading, and the player-to-player prices aren't why I'm against this. I'm all for functionality. And taking away the inherent drops removes some functionality that you can't get with inscriptions.


Given the collector and crafter items available, you can't really argue that Tyria and Cantha dropping non-inscribable items makes it too difficult for players to get max-functionality gear on their own. Even if you don't have all the campaigns, odds are someone in your guild does and can collect/craft the item you need.


Making Tyria and Cantha drops inscribable won't make it any easier to sell things to other players. It will increase the supply of inscribable items in the player market and, thus, lower the prices and increase the time required to sell. It will increase the price of inherent items since they're no longer available (think about what happened to req 7's and unconditional damage weapons.)

As for the arguments for or against this change that reference an item's worth, they're talking about player to player trade, too. The merchant pays the same range of prices for stuff with inscriptions as for stuff without them.


I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)


And don't remove inscription potential from purples and blues. That takes away from functionality. And I really like my perfect blue stuff, inscribables and collectors.

Cheers,
Luny
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Old Jan 31, 2008, 04:24 PM // 16:24   #166
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Quote:
Originally Posted by manitoba1073
Yeap we get that you have no clue on things. (BTW thats in jest)
QFT

'Cept, not in jest.

This idea, /notsigned
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Old Jan 31, 2008, 05:01 PM // 17:01   #167
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You are seeing it in the inverse way.


Functionality? Precisely Inscriptions give functionality.
Some combinations that drop should stop dropping, for the rest, new upgrades should be implemented.
Just look at the wand, focus and shield lists. They are ridiculously limited!
Wands have ONLY 2 wrappings!

There are no armor vs race upgrades, and no +1(20%)to a fied attribute (only to the attribute of the item). Dropping in inscribables, for example.
They should be added, and traders so people can get much faster those that other players discard.

Making items drop in PvE that PvP characters cannot replicate nor get in any way (Zaishen and HoH chests do not drop them) is not an option, is a mistake.
In the same way PvP characters should have a way to choose evolution of their pets.

Combinations non replicable with inscriptions is a reason FOR the change, not against it.
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Old Jan 31, 2008, 05:29 PM // 17:29   #168
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Quote:
Originally Posted by LicensedLuny
I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)

Luny
I really like this solution and have a few suggestions to add to it.

1. Make it so the weapon becomes customized to the character(effectively removing it from the market) and you may actually see the price goes up on some the Req 9 with less than perfect modes.
2. Price for modification should be something like 25-50k to make this modification.

If you where to take Req 9 Celestial daggers with a 13%^50 mode your best option is to merch the things. With the system Luny suggested they might actually be a market for these weapons since players could customize these weapons.

1. Acts as a gold sink.

2. May actually improve market for Prophecies and Factions items and since right now the market for these items is comparable to having one foot in the grave and the other in **** it can't hurt them.

3. Taking weapons off the market causing prices to go up.

4. Since the price for modifying the weapon is so high it should not affect perfect weapons of the same skin (like my perfect celestial daggers).

Last edited by R.Shayne; Jan 31, 2008 at 05:35 PM // 17:35..
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Old Jan 31, 2008, 05:47 PM // 17:47   #169
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Quote:
Originally Posted by MithranArkanere
Making items drop in PvE that PvP characters cannot replicate nor get in any way (Zaishen and HoH chests do not drop them) is not an option, is a mistake.
Why? Is +10 Vs Tengu good in HOH?
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Old Jan 31, 2008, 06:09 PM // 18:09   #170
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The variety AND functionlity is one of the biggest reasons NOT to change anything. Both systems can coexist providing much larger variety of possiblilities.
An example: A shield with +10 armor vs Demons can drop ONLY in Cantha. As there's no such an inscription, shilds like that would stop dropping at all. Same for other +10 vs species that drop only in Tyria or Cantha.

/not signed... for the 3rd time
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Old Jan 31, 2008, 06:27 PM // 18:27   #171
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Both systems do NOT coexists.

One huge area of the game has one system, and the rest have the new.

If both kinds of drops were available worldwide and coexisting I would net be here listing and giving again and again all the reasons why it is logical and must be done.
But you won't get both types of drops while vanquishing Cantha or Tyria. Only merchant-fodderstuff.

But the places where you may get some Factions skins are way too limited compared to the rarity of their skins.
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Old Jan 31, 2008, 07:37 PM // 19:37   #172
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Quote:
Originally Posted by R.Shayne
2. Price for modification should be something like 25-50k to make this modification.
Thanks for your support R.Shayne, but I disagree with that price range. Having the item become customized is fine! No problems there. That doesn't ruin too much functionality. (Only trouble is that you can't then let, say, your monk's Koss use the shield that's customized to your warrior, but that's not too big a deal.)

I think the price to inscribe the uninscribable weapon should be pretty low, 5k or less. Similar to the price you'd pay, less materials, to a weapon crafter.

I understand the concerns about rarity and trading values. It's just that I really don't think that should outweigh functionality and playability to the average player. It's not a moral thing, it's a numbers thing. There's a pretty small percentage of players that get involved with high-end trading. Especially with the new campaigns - just playing through the storyline of Factions onwards yields you plenty of money to get your basic armor and fund ID kit purchases. People that don't want to trade with other players aren't forced to as much as they used to be. (Going through Tyria just trading with the merchant always left me a little short, leaving me needing to farm or trade for the minimum cash I needed.)

Maybe keep the fee low, the item becomes customized, and gets some sort of identifying mark saying that it's been inscribed by an NPC. Wouldn't that also keep the good inherents and certain inscribables that drop as rare collectibles while letting the non-trading players be able to make use of more of their own drops?

The people that want perfect inherents now would still want them for the vanity/old-school aspects. People that don't care about inherent vs. inscription already pay the lower prices for inscribable items. I think the impacts of the change would mostly affect people that weren't likely to be involved in player to player trade anyway.
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Old Jan 31, 2008, 08:14 PM // 20:14   #173
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Quote:
Originally Posted by R.Shayne
2. Price for modification should be something like 25-50k to make this modification.
That's idiotic.
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Old Jan 31, 2008, 08:27 PM // 20:27   #174
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Well... would you pay 25..50k to turn a non-inscribed Longsword that my cost 0..5k into a Inscribed sword that may cost 1..3k?

Hm... I don't think much people would do that.

If the reason to be against it is 'combinations' that do not anywhere else, the Incribe option in [Weapons] NPCs would be aoption, but for 10..1000gold.

And not making them customized, since all skins (but unique or special things like green weapons or the Icy Dragon Sword) can be already found inscribed.

The whole point is to remove the ilogic of having common skins dropping in rare rates, and allowing to get things without depending on others considering items worthwhile or not.
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Old Jan 31, 2008, 08:48 PM // 20:48   #175
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Quote:
Originally Posted by MithranArkanere
Both systems do NOT coexists.

One huge area of the game has one system, and the rest have the new.
Umm... look up the word "coexist."


Also, your arguement is flawed since there are now inscribables in Factions, so even if "coexist" has to have such a narrow defintion as you give it, the arguement is still flawed.
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Old Jan 31, 2008, 09:47 PM // 21:47   #176
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Quote:
Originally Posted by Diddy bow
Why? Is +10 Vs Tengu good in HOH?
I thought everyone knew that Deathbane works on the Ghostly Hero! You'll just have to /rank before you can post from now on, OK?
Quote:
Originally Posted by LicensedLuny
I vote no because there are some non-inscribable drop possibilities that can't be duplicated with inscriptions. Shields and foci with two damage reduction mods. Staffs with condition reduction.

I can't give my monk an inscribable set that has dazed reduction, 20% HSR and unconditional +60hp. But she has a staff that I found in Tyria that can do all that.

I've been involved in trading, and the player-to-player prices aren't why I'm against this. I'm all for functionality. And taking away the inherent drops removes some functionality that you can't get with inscriptions.


Given the collector and crafter items available, you can't really argue that Tyria and Cantha dropping non-inscribable items makes it too difficult for players to get max-functionality gear on their own. Even if you don't have all the campaigns, odds are someone in your guild does and can collect/craft the item you need.


Making Tyria and Cantha drops inscribable won't make it any easier to sell things to other players. It will increase the supply of inscribable items in the player market and, thus, lower the prices and increase the time required to sell. It will increase the price of inherent items since they're no longer available (think about what happened to req 7's and unconditional damage weapons.)

As for the arguments for or against this change that reference an item's worth, they're talking about player to player trade, too. The merchant pays the same range of prices for stuff with inscriptions as for stuff without them.


I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)


And don't remove inscription potential from purples and blues. That takes away from functionality. And I really like my perfect blue stuff, inscribables and collectors.

Cheers,
Luny
I agree wholeheartedly with everything you posted with the possible exception of the bolded portion. I'm not opposed to that addition, but I just don't see the need for it. Call me neutral, or indifferent on that one. Thanks for saving me the time to type it all.

I absolutely disagree with the suggestion in this thread for the reasons stated above. Unless the inscription system is expanded to increase the flexibility that Prophecies and Factions equipment allow, I don't want to see them in those chapters. Leave them in the Reward chests.

/notsigned
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Old Jan 31, 2008, 11:03 PM // 23:03   #177
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Oh, I forgot to mention another WONDERFUL mod combination that you can't get on inscribable shields ...

Armor 16 (req # Tactics)
hp +30
Curses +1 20% (or Earth Magic, or Divine Favor, or w/e strikes your fancy)

If they take away non-inscribable drops, they need to add A LOT more inscriptions, shield handles, focus cores and wand wrappings. They also need to change which items are allowed to have condition reduction mods.

Seems like a lot less work to make an NPC that will make a Tyrian or Canthan item inscribable for you.

:EDIT: oops, seems someone beat me to those shields a while ago.

Quote:
Originally Posted by MirkoTeran
/not signed

Just stop with all the inscription crap. The list of mod combination you can get with inscription is shorter then the non-inscription ones. Sure, all combos are not as useful as they could be, but then again, why should they be?

Old-school FTW!
Hey Mirko, please let me know if you ever decide to merch "useless" shield of yours! I'll find a home for it on my monk.

Last edited by LicensedLuny; Jan 31, 2008 at 11:26 PM // 23:26..
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Old Jan 31, 2008, 11:29 PM // 23:29   #178
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While nerfing whole campagins' dropsystems to post NF crap is one bad thing, an NPC to turn non-inscri items into inscribables is another, just as bad. That idea was also discussed to death, and there are a ton of reasons why it shouldn't exist (old low req items and devastating the value of every almost every possible rare or semi-rare skin, to name a few)
What good could that npc do? Nothing except pleasing some crybabies out there that go "WAAAAH I gota shiny sword but it's not purrrfect QQ Anet make it purrrfect plzzzz". Nobody complained before NF, it just went straight to merch.
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Old Feb 01, 2008, 01:16 AM // 01:16   #179
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The prices for weps would go down alot
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Old Feb 01, 2008, 04:56 PM // 16:56   #180
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It was discussed before the Zaishen chests and all skill bein available worldwide.

Now there is no such separation, excepting the Icy dragon sword.
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